Wednesday, 31 July 2013

Skirting Board factory

I created a blend file with a bunch (x45) of skirting board profiles to make it fast and easy to add skirting boards to a room. 

The .blend file is available >>here<<

While many of these profiles are standard across the building industry,  some are registered designs.  We are grateful to for allowing us to include some of their designs in the set.

Each profile is created as a curve in blender,  each curve sits in a group named to make it easy to link/append the curve to your main scene.   In your main scene,  create your own curve that follows the edge of the room  (tip:  make sure you use vector handles for sharp corners).   Now in the settings for your main curve,  add one of the profile curves provided as a Bevel Object.   You should see the skirting board appear in your room.

It might be necessary to add an edge-split modifier to your main curve to create nice sharp corners.



  1. Thanks a lot for sharing this valuable resource. This is really useful when rendering interior architecture models.

  2. Many thanks for this, it is really handy, particularly when considering my own meager attempts at designing skirting ;)

    I'm still quite new to Blender and I was wondering if you could help me - I created a Bezier circle and fitted it to an enclosed room. When beveling the circle with your profiles, the bevel is assigned to the outside of the circle, yet I would obviously need the skirting on the inside so it doesn't point to the walls. Is there an easy way to change this?


    1. Hi Maggie,

      Yes, there is an easy way. With the circle selected and in edit mode. Choose from the menu: Curve -> Segments -> Switch Direction and the bevel object will flip over to the correct side of the curve.

      All the best and thank you for the question.