Saturday, 27 August 2011

Mountain Loch

Week 8 is modelling and texturing a snow-covered mountain.   A lot of people have been sticking strictly to the tutorial settings, there are a lot of identical looking mountains out there. Here is my attempt to do something a little different.

Click on an image for a larger size.

Edit:  tweaked the water edge and repositioned the camera a little.

Mountain Loch

I did the original mountain tutorial while it was available as a taster session for The Nature Academy.  I have dug out my old render for comparison.  We need to name this mountain - "Mount Andrew".

Mountain Loch - take 1

Mount Andrew

Saturday, 20 August 2011


Week 7 of The Nature Academy,  seascape.

EDIT:  The animation has finished baking, here is the video:

The basic modelling for the sea surface was surprisingly easy, using the Ocean Generator.  However. the tutorials did not cover creating the illusion of distance over the sea surface and produced a bumpy horizon.  That is ok for a shot taken at water level or rough seas but not for a camera placed more than about a meter above the surface.

After a lot of trial an error, I found that using a lattice on top of the generated ocean surface allowed the mesh to be flattened as you get further from the camera and stretched to create some real distance and fill the camera view.

Seascape in Blender
Note: I tried animating a shark fin cutting through the water but until I figure out how to have that interact with the surface, it looks too fake to post just yet.

Here is the lattice set-up:

Lattice set-up to flatten horizon
  1. An inner 2x2 lattice covering the ocean mesh.  After the lattice modifier is added to the ocean,  scale the back edge on the Z axis to zero.
  2. An additional outer 1x1 lattice added to the ocean mesh under the 1st lattice modifier.  This allows you to scale out on the X axis to fill the scene.
  3. After the lattices have been created, the ocean mesh can be moved and rotated to avoid repetition showing up in the view.

Monday, 15 August 2011


I adapted the week-6 tutorial and modelled some thistles.  The head and spikes on the bulb are both particle systems,  the leaves have both modelled spines and a coating of particle spines.

I thought the scene suited mountains as a backdrop rather than a tree-line and I really like the fog effect.  Edit:  I really hate the fog effect

Let me know what you think?

Also, this is the reference image for the leaf, I still have not got this quite right.  Edit: reasonably happy with the leaves now.

Hmm, another EDIT,  leaves not quite right.  Original below, new one above.

Light fog - this is better:

Edit:  After sleeping on it, I didn't like the heavy fog so much.  The original is below, I replaced the image above with a new one.

Full fog:


Saturday, 13 August 2011

Week 6 - Flowers

Week 6 result - modelling daisys!

I might give a prize for the correct number of bugs in the picture.


Created in week 6 of The Nature Academy at

Saturday, 6 August 2011

Compilation video

Having a lot of fun with the video editor in Blender,  this is what I produced with my Nature Academy work with some sound effects from and music from

Week 5 - The Loch

Been away for work most of the week,  managed to get some catch up done on week 5.  Here is my still image of the Loch.

I am still working on an animation.  Getting the ripple speed correct has been a challenge and also stopping my lilly-pads jumping out of the water or flickering.  All anti-aliasing is turned off for the animation.  I think it still works (and much faster to render).

Experimenting with transparency of the water seems to help but significantly darkens the scene - here is a still: