Showing posts with label Barrels. Show all posts
Showing posts with label Barrels. Show all posts

Sunday, 20 November 2011

Barrels of fun

The great thing about using an open source application for creating 3d content is that updates get released frequently, and I get to play with them even before fully released.    But also the worst thing is that updates get released frequently, and I need to learn how to use them all over again!

There has just been some major updates to Blender, available from GraphicAll.org,  materials work in a completely different way,  the render engine has been revolutionised, camera tracking and dynamic paint plus other goodies from the summer coding efforts.

This is my first serious attempt to re-learn how materials work.

Following a tutorial on BlenderCookie.com by Jonathan Williamson. 

Barrels
Wireframe of the layout



New Material Node set-up for the Cycles Render Engine