Sunday, 20 November 2011

Barrels of fun

The great thing about using an open source application for creating 3d content is that updates get released frequently, and I get to play with them even before fully released.    But also the worst thing is that updates get released frequently, and I need to learn how to use them all over again!

There has just been some major updates to Blender, available from,  materials work in a completely different way,  the render engine has been revolutionised, camera tracking and dynamic paint plus other goodies from the summer coding efforts.

This is my first serious attempt to re-learn how materials work.

Following a tutorial on by Jonathan Williamson. 

Wireframe of the layout

New Material Node set-up for the Cycles Render Engine

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