Showing posts with label Mountain. Show all posts
Showing posts with label Mountain. Show all posts

Sunday, 18 September 2011

Mountain Loch - Revisited

I was quite please with my Mountain Loch image, and posted it to BlenderArtists.org. I got some really good comments back about the scaling of the trees v's the mountain and did some updates.  I also received some suggestion to try different focal lengths on the camera settings.

I am not a photographer and pretty clueless about the camera settings.  After a bit or research, I find that lower focal lengths give a wide angle, while longer focal lengths give zoom.  After a bit of experimentation, I have two new versions of the mountain scene.

Mountain Loch v2 - 90mm focal length "zoom"
V2 differs from the previous post in that I added lots more trees (about 500 for the scene) in an attempt to sell the scale of the (small) mountain.  The scene reminds me of the small islands on the west coast of Scotland more than some monster mountain.  It was never intended to be the Matterhorn :)

Mountain Loch v3 - 23mm focal length "wide angle"
The wide angle shot in V3 is very unforgiving on poor foreground detail,  I added some grass coming through the snow,  without this, your eye has nothing to settle on in the foreground and it is too easy to pick fault with the close-up parts.

Saturday, 27 August 2011

Mountain Loch

Week 8 is modelling and texturing a snow-covered mountain.   A lot of people have been sticking strictly to the tutorial settings, there are a lot of identical looking mountains out there. Here is my attempt to do something a little different.

Click on an image for a larger size.

Edit:  tweaked the water edge and repositioned the camera a little.

Mountain Loch


I did the original mountain tutorial while it was available as a taster session for The Nature Academy.  I have dug out my old render for comparison.  We need to name this mountain - "Mount Andrew".

Mountain Loch - take 1

Mount Andrew