So, just completed week 1 of the Architecture Academy, a modern lounge. Took quite a long render time @ 800 passes = 2hrs 47mins. Andrew's rig apparently took 20 mins.
Blender 2.68 was released just as I was completing the scene, so I was able to render out using GPU for the particle systems, although I needed to upgrage my NVIDIA drivers to handle the scene as I was getting errors when trying to render with GPU.
My PC specs:
Quad core Intel @ 2.66GHz
8Gb Ram
Win7 64bit
NVIDIA GeForce GTX 580 (512 CUDA cores) 3Gb RAM
Saturday, 20 July 2013
Tuesday, 16 July 2013
Sunday, 14 July 2013
Andrew Price launches a new course - The Architecture Academy
Andrew Price has just launched a new follow-on from The Nature Academy - The Architecture Academy.
To promote the launch, there is a preview tutorial on producing a simple interior scene, which I have just completed:
Ontop of the tutorial, I retextured one of the book models, pretty easily achieved by taking one from my bookshelf and scan the cover using my muti-purpose printer/scanner. Messed around with the blind textures and adding a different image to the wall hanging. Also added a wee dram for the side table, modeling the bottle from a real one I have tucked away. The whisky level in the real one is a bit lower than shown in the model by the time I finished.
The tutorial was basic, and although I did learn some tips on using HDR files, not a lot of new information in here. However, where Andrew excels is in boiling the task down to its essential elements with attention to composition and colour to come up with pretty decent images.
As an individual tutorial on architectural interiors, I learned more in the CGCookie tutorial last April.
The price-tag for The Architecture Academy course is a hefty $500 US. Since I am using Blender for my own enjoyment, and not a career move or anything I plan to make money out of, the price is off-putting. However, I am still seriously considering signing up. I really enjoyed The Nature Academy, and following that course definately took my skills to a new level. My output has slowed in recent months and the timetable for the course is the sort of push I think I need. With the added bonus of being able to fall behind and catch up later as real-life work inevitably gets in the way.
Update: I went ahead and signed up - on the understanding this is my birthday gift sorted out for this year ;)
To promote the launch, there is a preview tutorial on producing a simple interior scene, which I have just completed:
Ontop of the tutorial, I retextured one of the book models, pretty easily achieved by taking one from my bookshelf and scan the cover using my muti-purpose printer/scanner. Messed around with the blind textures and adding a different image to the wall hanging. Also added a wee dram for the side table, modeling the bottle from a real one I have tucked away. The whisky level in the real one is a bit lower than shown in the model by the time I finished.
The tutorial was basic, and although I did learn some tips on using HDR files, not a lot of new information in here. However, where Andrew excels is in boiling the task down to its essential elements with attention to composition and colour to come up with pretty decent images.
As an individual tutorial on architectural interiors, I learned more in the CGCookie tutorial last April.
The price-tag for The Architecture Academy course is a hefty $500 US. Since I am using Blender for my own enjoyment, and not a career move or anything I plan to make money out of, the price is off-putting. However, I am still seriously considering signing up. I really enjoyed The Nature Academy, and following that course definately took my skills to a new level. My output has slowed in recent months and the timetable for the course is the sort of push I think I need. With the added bonus of being able to fall behind and catch up later as real-life work inevitably gets in the way.
Update: I went ahead and signed up - on the understanding this is my birthday gift sorted out for this year ;)
Sunday, 9 June 2013
Small Fishing Boat
A small fishing boat, modelled for fun. Created in Blender and rendered in Cycles, with wave flecks added post-production in Photoshop.
Update: Went back to edit the ropes, sort out the lifebelts, add some more deck detail, increase the sea resolution and so on, I am much happier with this version below...
Update: So I have been learning a bit more about using HDR files for the environment in the Architecture Academy. These fishing boat images used an old-school sky-dome set-up. Using an HDR (High Dynamic Range) file from the free intro to the Architecture Academy as an environment texture instead gave some immediate improvements. Voila...
Monday, 25 March 2013
The date is named
This week we learned the date for the referendum on Scottish Independence, some inspiration for some quick Blender work..
Sunday, 27 January 2013
Spikey
It has been a while, work is pretty busy at the moment. Amusing myself for an hour or two over the weekend, voila, meet Spikey!
Tuesday, 4 September 2012
Taking Blenderella out for a walk
I recently bought the book: "The Animator's Survival Kit" by Richard Williams. So starting to get to grips with walk cycles and other animation magic and alchemy.
Not my first attempt :) but the first I am semi-happy with, I decided to take Blenderella out for a nice stroll along the beach.
More to come.
Not my first attempt :) but the first I am semi-happy with, I decided to take Blenderella out for a nice stroll along the beach.
More to come.
Subscribe to:
Posts (Atom)







