It takes a bit of effort to get from a sculpted head to a working model ready for posing and animation. Sculpting creates an enormous number of polygons, far too much to be useful in further scenes and models without some work. Also, for posing and animation, the flow of edge-loops in the model has to work, or you get some pretty ugly deformation.
After an evening of retopo work on the head, making a suit, and using the Rigify add-on for Blender, I have a poseable model.
It will be a couple of weeks until I can go through the same process with the Darling and Salmond sculpts. And I am lining up Farage as a late addition. With that done, I will be reviewing old Spitting Image footage for some inspiration on political situation comedy.
I am making the Cameron model available under CC-Attrib. You can grab a copy of the Blend file here. Enjoy :)
...to make images like this one:
Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Saturday, 1 February 2014
Thursday, 3 May 2012
Rampant Rudolph
Another tutorial from CG Cookie. I know it is out of season, I started modelling a cartoon deer and it just had to have a red nose - voila, Rudoph.
He has a simple rig for posing and animation. The fur was quite tricky to set up, I ended up differing from the tutorial and using vertex as the particle emitter to give more control on fur density across the mesh.
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| Rampant Rudolph |
He has a simple rig for posing and animation. The fur was quite tricky to set up, I ended up differing from the tutorial and using vertex as the particle emitter to give more control on fur density across the mesh.
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