Using what I learned in the fluid-sim tutorial, I made a dummy hull and ran a fluid sim over it to create a pretty decent bow wave. I then applied the sim and imported the resulting mesh into my Birlinn scene, applied the same material as the sea and re-rendered.
This is a much easier way of creating a sense of movement through the water.
Hello there Mr, I just discovered your blog and I can say that it's the shit ;)
ReplyDeleteSome of your works are really really good. You should post it on blendernation.
Am also starting to learn blender, my blog is in the link below ;)