Sunday, 15 April 2012

Birlinn update

Using what I learned in the fluid-sim tutorial, I made a dummy hull and ran a fluid sim over it to create a pretty decent bow wave.  I then applied the sim and imported the resulting mesh into my Birlinn scene,  applied the same material as the sea and re-rendered. 




This is a much easier way of creating a sense of movement through the water.

 

1 comment:

  1. Hello there Mr, I just discovered your blog and I can say that it's the shit ;)
    Some of your works are really really good. You should post it on blendernation.
    Am also starting to learn blender, my blog is in the link below ;)

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