For the image, as well as the heather (foreground), I also had a field day with particle systems for low poly heather (an instanced model with about 40 verts), scree and grass. I used weight painting to control what went where.
Here is the result:
The Last Tree in the Forest |
Update: I am really struggling with the components of the image here. I put the tree on a separate render layer to avoid it being influenced by the sky bleed on the mountains. Now I am having to do extra tutorials to figure out how to re-incorporate it back into the scene. And I still have glow-in-the-dark grass!
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